Social Cohesion and Participation in a Digital Age for Diverse Young Australians
Social Cohesion and Participation in a Digital Age for Diverse Young Australians: A Summary of Key Findings
Anita Harris, Kim Lam and Michael Hartup, with Philippa Collin, Amanda Third and Soo-Lin Quek
Social Issues and Diverse Young Australians
Social Issues and Diverse Young Australians: A Summary of Key Challenges and Young People’s Concerns
Kim Lam, Anita Harris and Michael Hartup, with Philippa Collin, Amanda Third and Soo-Lin Quek
Benefits of Recreational Gaming and E-Sports for Young People
Since the 1980's, gaming, gamers, and gaming platforms have been criticised for promoting violence, addiction, social isolation and 'toxic geek masculinity'. However, our research paints a different picture. It shows that gaming and esports can improve wellbeing, social networks, community building and soft skills for young people.
Chris Zomer, Liam Magee, Amanda Third